Lead Artist/AD with 20 years of toy design and video game development experience. Skilled at managing external teams of artists, expert eye for evaluating and critiquing deliverables, accustomed to weekly content update cycles. Background in industrial design, paired with a deep interest in architecture and period styles. Enjoy working in a wide variety of genres and art styles, from children’s games to future sci-fi MMOs, with a recent focus on mobile and VR games.

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