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Senior/Lead Artist with 20 years of toy design and video game development experience. Skilled at managing external teams of artists, expert eye for evaluating and critiquing deliverables.

Background in industrial design, paired with a keen interest in architecture and period styles. Enjoy working in a wide variety of genres and art styles, from children’s toys, games and apps, to future/sci-fi.

Specialties: art direction, art outsource management, visual development for gaming environments, concept and production art for characters, architecture and props, 2D and 3D prototyping and production art, UI/UX design, children’s educational games/applications, patented Toy Designer.