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Various building units for SimCity 4
design/model/texture – Maxis/EA
High tech industry building unit for SimCity4
design/model/texture Maxis/EA
Convention Center for SimCity4
design/model/texture Maxis/EA
Paper Mill complex
for SimCity4
design/model/texture Maxis/EA
Industrial zone for SimCity4 EA/Maxis
All design/model/texture
Blacksmith’s shop for How to Train Your Dragon
Dragon Bridge –
Visual development illustration for “How to Train Your Dragon” MMO – Humanature Studios/Dreamworks
Catapult inter-island transport –
Visual development illustration for “How to Train Your Dragon” MMO – Humanature Studios/Dreamworks
Viking Harbor scene -island transport –
Visual development illustration for “How to Train Your Dragon” MMO – Humanature Studios/Dreamworks
Concept sketch for “How to Train Your Dragon” kid’s MMO, Humanature Studios/Dreamworks
3D concept art for Old Desert City
Client: Electronic Arts
Design blockout starting point (provided) for Old Desert City
Client: Electronic Arts
2D concept art for Water GardenClient: Electronic Arts
2D concept art for Water Garden
Client: Electronic Arts
3D concept art for Water Garden
Client: Electronic Arts
2D concept art for Old City Windcatchers environment
Client: Electronic Arts
Concept sketch for naval shipyard environment
Client: Electronic Arts
“5G Smart City” for Sprint Communications, Smart City AR
Client: Enklu
Autonomous Vehicle Track for Sprint Communications, Smart City AR
Client: Enklu
Brewery for Sprint Communications, Smart City AR
Client: Enklu
“Connected Car” for Sprint Communications, Smart City AR
Client: Enklu
Crypt concept “Fort Stars” mobile game –
Magic Fuel Games
Crystal Portal concept for “Fort Stars” mobile game – Character designs by Kevin Merriman –
Magic Fuel Games
Tavern concept
“Fort Stars” mobile game –
Magic Fuel Games
Background painting for Fort Stars mobile game
Magic Fuel Games
Living Quarters exterior elevation and perspective views for Star Trek Online, collaboration with Ryan Dening
Perpetual Entertainment
Tavern exterior concept, collaboration with Ryan Dening, for Star Trek Online Perpetual Entertainment
Colonial Tavern Elevations for
Star Trek Online, in collaboration with Ryan Dening
Perpetual Entertainment
Medical Facility exterior elevation and alt views for Star Trek Online, collaboration with Ryan Dening
Perpetual Entertainment
Medical Facility interior view for Star Trek Online, Perpetual Entertainment
Vulcan Ritual Temple for Star Trek Online, Perpetual Entertainment
Tellarite Base Station concept, collaboration with Robert D. Brown
Star Trek Online
Perpetual Entertainment
World Map layout for “Kung Fu Panda World” MMO, Humanature Studios/Dreamworks
“Market Square” visual development drawing for “Kung Fu Panda World” MMO, Humanature Studios/Dreamworks
“Noodle Shop” visual development drawing for “Kung Fu Panda World” MMO, Humanature Studios/Dreamworks
Background layout for “Kung Fu Panda World” MMO, Humanature Studios/Dreamworks
“Dojo” visual development drawing for “Kung Fu Panda World” MMO, Humanature Studios/Dreamworks
Theater background layout for “Kung Fu Panda World” MMO, Dreamworks/Humanature Studio
Clubhouse concept for Kung Fu Panda World,
Humanature Studios/Dreamworks
Background layout for Po’s Noodle Shop, Kung Fu Panda World
Humanature Studios/Dreamworks
Meeting Hall concept for Desert Tribe, “Rift” MMO –
Trion Worlds
Arcane Tower concept sketch for “Rift” – Trion Worlds
Fortified Elven town concept for “Quests & Sorcery” mobile game – ngmoco/DeNA
Imperial Castle concept for “Quests & Sorcery” mobile game – ngmoco/DeNA
Imperial Castle concept for “Quests & Sorcery” mobile game – ngmoco/DeNA
Seaside Village concept for “Quests & Sorcery” mobile game – ngmoco/DeNA
Lobby environment for Fresh Deck Poker, Idle Games
design/model/texture
Mansion environment for Fresh Deck Poker
design/model/texture
UI by Mike Rodda, characters by Sonny Ketsit and Torren Thomas
Speakeasy environment for Fresh Deck Poker
Design/model/texture
Grunge garage environment for Fresh Deck Poker
Design/model/texture
Tiki Island environment for Fresh Deck Poker
Design/model/texture
Final Tournament environment for Fresh Deck Poker, Idle Games
design/model/texture
Final Tournament environment for Fresh Deck Poker
Monster Mansion interior for kid’s game
Destroyed dorm room concept sketch for
The Tides, unreleased girl’s STEM MMOG prototype
Campus Layout for the Sims 2: University EP
Rough/clean background Layouts for JumpStart: SpyMasters PC game Knowledge Adventure
Amusement Park Villain environment background layout for Carmen Sandiego Math Detective
Broderbund
Neighborhood layout for unreleased game concept
Bardo Entertainment
Castle Ramparts concept for VR archery game, Archer E. Bowman
Visual development and background layout drawings for Disney’s Villain’s Revenge game
Visual development and background layout drawings for Disney’s Villain’s Revenge game