Environments 3D Concept art for Old Desert City Client: Electronic Arts Various building units for SimCity 4 design/model/texture – Maxis/EA High tech industry building unit for SimCity4 design/model/texture Maxis/EA Convention Center for SimCity4 design/model/texture Maxis/EA Paper Mill complex for SimCity4 design/model/texture Maxis/EA Industrial zone for SimCity4 EA/Maxis All design/model/texture Blacksmith’s shop for How to Train Your Dragon Dragon Bridge – Visual development illustration for “How to Train Your Dragon” MMO – Humanature Studios/Dreamworks Catapult inter-island transport – Visual development illustration for “How to Train Your Dragon” MMO – Humanature Studios/Dreamworks Viking Harbor scene -island transport – Visual development illustration for “How to Train Your Dragon” MMO – Humanature Studios/Dreamworks Concept sketch for “How to Train Your Dragon” kid’s MMO, Humanature Studios/Dreamworks 3D concept art for Old Desert City Client: Electronic Arts Design blockout starting point (provided) for Old Desert City Client: Electronic Arts 2D concept art for Water GardenClient: Electronic Arts 2D concept art for Water Garden Client: Electronic Arts 3D concept art for Water Garden Client: Electronic Arts 2D concept art for Old City Windcatchers environment Client: Electronic Arts Concept sketch for naval shipyard environment Client: Electronic Arts “5G Smart City” for Sprint Communications, Smart City AR Client: Enklu Autonomous Vehicle Track for Sprint Communications, Smart City AR Client: Enklu Brewery for Sprint Communications, Smart City AR Client: Enklu “Connected Car” for Sprint Communications, Smart City AR Client: Enklu Crypt concept “Fort Stars” mobile game – Magic Fuel Games Crystal Portal concept for “Fort Stars” mobile game – Character designs by Kevin Merriman – Magic Fuel Games Tavern concept “Fort Stars” mobile game – Magic Fuel Games Background painting for Fort Stars mobile game Magic Fuel Games Living Quarters exterior elevation and perspective views for Star Trek Online, collaboration with Ryan Dening Perpetual Entertainment Tavern exterior concept, collaboration with Ryan Dening, for Star Trek Online Perpetual Entertainment Colonial Tavern Elevations for Star Trek Online, in collaboration with Ryan Dening Perpetual Entertainment Medical Facility exterior elevation and alt views for Star Trek Online, collaboration with Ryan Dening Perpetual Entertainment Medical Facility interior view for Star Trek Online, Perpetual Entertainment Vulcan Ritual Temple for Star Trek Online, Perpetual Entertainment Tellarite Base Station concept, collaboration with Robert D. Brown Star Trek Online Perpetual Entertainment World Map layout for “Kung Fu Panda World” MMO, Humanature Studios/Dreamworks “Market Square” visual development drawing for “Kung Fu Panda World” MMO, Humanature Studios/Dreamworks “Noodle Shop” visual development drawing for “Kung Fu Panda World” MMO, Humanature Studios/Dreamworks Background layout for “Kung Fu Panda World” MMO, Humanature Studios/Dreamworks “Dojo” visual development drawing for “Kung Fu Panda World” MMO, Humanature Studios/Dreamworks Theater background layout for “Kung Fu Panda World” MMO, Dreamworks/Humanature Studio Clubhouse concept for Kung Fu Panda World, Humanature Studios/Dreamworks Background layout for Po’s Noodle Shop, Kung Fu Panda World Humanature Studios/Dreamworks Meeting Hall concept for Desert Tribe, “Rift” MMO – Trion Worlds Arcane Tower concept sketch for “Rift” – Trion Worlds Fortified Elven town concept for “Quests & Sorcery” mobile game – ngmoco/DeNA Imperial Castle concept for “Quests & Sorcery” mobile game – ngmoco/DeNA Imperial Castle concept for “Quests & Sorcery” mobile game – ngmoco/DeNA Seaside Village concept for “Quests & Sorcery” mobile game – ngmoco/DeNA Lobby environment for Fresh Deck Poker, Idle Games design/model/texture Mansion environment for Fresh Deck Poker design/model/texture UI by Mike Rodda, characters by Sonny Ketsit and Torren Thomas Speakeasy environment for Fresh Deck Poker Design/model/texture Grunge garage environment for Fresh Deck Poker Design/model/texture Tiki Island environment for Fresh Deck Poker Design/model/texture Final Tournament environment for Fresh Deck Poker, Idle Games design/model/texture Final Tournament environment for Fresh Deck Poker Monster Mansion interior for kid’s game Destroyed dorm room concept sketch for The Tides, unreleased girl’s STEM MMOG prototype Campus Layout for the Sims 2: University EP Rough/clean background Layouts for JumpStart: SpyMasters PC game Knowledge Adventure Amusement Park Villain environment background layout for Carmen Sandiego Math Detective Broderbund Neighborhood layout for unreleased game concept Bardo Entertainment Castle Ramparts concept for VR archery game, Archer E. Bowman Visual development and background layout drawings for Disney’s Villain’s Revenge game Visual development and background layout drawings for Disney’s Villain’s Revenge game